Unity3D and .NET 4.x Framework

Unity3D Default .NET Framework I recently wrote that I wanted to start writing more Unity3D articles because I'm starting to pick up more Unity3D hobby work. It felt like a good opportunity to share some of my learnings so that anyone searching across the web might stumble upon this and get answers to the same problems I had. Unity3D as of 2018.1.1f1 (which is the version I'm currently using), still defaults to using .NET 3.5 as the framework version. Nothing wrong with that either. I'm sure there are reasons that they have for staying at that version, probably because of Mono and cross platform reasons if I were to guess, so I'm not complaining. For reference, this setting in Unity3D is referred to as "Scripting Runtime Version". So if you're googling more about this later, that's what Unity calls it.…

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Experimenting with Paid for Ads for Web Traffic

Why Did I Consider Paid for Ads? I wrote a post about focusing on some of my strengths in order to minimize risk in new areas, and part of that meant focusing on increasing brand awareness for DevLeader as a proving ground. The idea of driving more web traffic to my blog via ads came up because I was interested in experimenting with Instagram ads for my show car branding, but not knowing anything about paid for ads made taking that first step feel pretty risky. What should I expect for paying for ads? What will $1 get me? What will $10 get me? I have no idea where to start with this kind of thing, so I felt it was important to use my more solid brand, DevLeader, as the basis for this experiment. If I can watch what happens…

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Doubling Down: My Specific Strategy

I recently wrote about how and why I'm looking into doubling down on my strengths to improve a weakness, and I figured it would be a great follow-up to try and explain the specifics of my strategy. It's an interesting learning opportunity for me, so why not share it with those that are interested? The format of this post is really just to call out the specifics of some strategies I'm looking at exploring when building the brand for my vehicle to help with sponsorship opportunities. Reach Outside Core Audiences This one shouldn't be a shock to you if you're familiar with this blog already. It's primarily aimed at programming, leadership in a tech environment, and self-reflecting as a means to improve. One of my goals is to explore attracting other audiences that might have a bit of overlap with…

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Delta State Algorithm Creation Series

Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured this would be an interesting series to write about so I can document my thought process, trials, errors, and successes. At the end of this I plan to share working code that implements this algorithm so that you can use it in your own work. Now that I've been not diving more into Unity3D development for my hobby programming, I'm getting to a point in game development where I need to manage state for data in a way that allows patches of state to be applied in a layered fashion. A couple of examples of this include: Applying save game state to a base game state Applying a patch to…

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Double Down On Your Strengths!

Double Down: Why I'm Working This I haven't written in a while, and despite setting a goal for myself to start writing more, I'm not going to kick my own butt over not getting around to it. Actually, if anything my priorities and goals have been evolving over the past while and it's been a great growing opportunity. Previously, I wanted to start up writing again to work on my ability to self-reflect. In all honesty, other factors came into play and this started to happen more naturally without forcing myself into writing more. Now that my goals are changing again, I'm realizing that I need to come up with some creative solutions for addressing them. For total transparency, one of my hobby goals is creating a brand for my show car, Ignantt. It's a fun hobby of mine, and…

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Resolutions: Why Have Them and How to be Successful

What's Up With Resolutions? It's that time of year! You know, where everyone is thinking back on all of the things they wish they had actually accomplished this year and they're convincing themselves they'll get it done next year. It's time to set some New Year's resolutions! But what's up with that? Why does it take people a whole year to reflect on what's going right or wrong in their life and try to change their direction? Why does it take you a year to realize your diet and exercise regime is something you couldn't stick to and you're no better off than you were last year? Why were you still unmotivated in your career doing the same old thing? Why didn't you get your head in the game for school? Why did you continue to pursue toxic relationships? Continuous…

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How to Refocus: Getting Back in the Groove

Identifying when you need to refocus It happens to everyone at some point to varying degrees, for various reasons, and at different times in our lives--but it'll happen! You hit a period or a rut where you can't keep your focus on continuing to be successful (and I'm over-generalizing that for a good reason). Maybe this means you can't focus at work to perform at an optimal level. Maybe you're falling off the diet you've been working hard on. Maybe your training in the gym or for your sport is taking a hit because your head isn't in the game. Maybe you find yourself unable to hit the books studying or completing your projects in school. It can look different for everyone. There are a bunch of different little warning signs that things aren't quite on track and you need…

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What Makes Good Code? – Should Every Class Have An Interface? Pt 2

Should Every Class Have an Interface? This is part two in the sub-series of "Should Every Class Have an Interface?", and part of the bigger "What Makes Good Code?" series. Other Peoples' Code So in the last post, we made sure we could get an interface for every class we made. Okay, well that's all fine and dandy (I say half sarcastically). But you and I are smart programmers, so we like to re-use other peoples' code in our own projects. But wait just a second! It looks like Joe Shmoe didn't use interfaces in his API that he created! We refuse to pollute our beautiful interface-rich code with his! What can we do about it? Wrap it. That's right! If we add a little bit of code we can get all the benefits as the example we walked through originally. It's…

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API: Top-Down? Bottom-Up? Somewhere in the Middle?

A Quick Brain-Dump on API Desgin I'll keep this one pretty brief as I haven't totally nailed down my thoughts on this. I still thought it was worth a quick little post: When you're creating a brand new API to expose some functionality of a system, should you design it with a strong focus on how the internals work? Should you ignore how internals work and make it as easy to consume as possible? Or is there an obvious balance? I find myself trying to answer this question without ever explicitly asking it. Any time I'm looking to extend or connect systems, this is likely to come up. Most Recently... Most recently I started trying to look at creating an API over AMQP to connect my game back-end to a Unity 3D front-end. I had been developing the back-end for…

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