Why the Best Developers Are Obsessed with Vertical Slices
Want to know how you can deliver value to your end users rapidly? Let's dive into vertical slices and see what high performing engineering teams are using!
Content that is all about software design and architecture! Find examples of code often written in C# along with tutorials.
Want to know how you can deliver value to your end users rapidly? Let's dive into vertical slices and see what high performing engineering teams are using!
Let's dive into the plugin architecture design pattern, exploring how it can be leveraged in ASP.NET Core to create more flexible and maintainable applications.
Are you interested in learning about interfaces in C#? This article explains the idea behind a C# interface by showing examples of interfaces in code.
Whose Job Is It? I wanted to share my experience that I had working on a recent project. If you've been programming for a while, you've definitely heard of the single responsibility principle. If you're new to programming, maybe this is news. The principle states: That every class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class You could extend this concept to apply to not only classes, but methods as well. Should you have that one method that is entirely responsible for creating a database connection, connecting to a web service, downloading data, updating the database, uploading some data, and then doing some user interface rendering? What would you even call that?! The idea is really this: break down your code into separate pieces of functionality.…
Enforcing Interfaces This is my second installment of the series related to my small side project that I started. I mentioned in the first post that one of the things I wanted to try out with this project is coding by interfaces. There's an article over at CodeProject that I once read (I'm struggling to dig it up now, arrrrrghh) that really gave me a different perspective about using interfaces when I program. Ever since then I've been a changed man. Seriously. The main message behind the article was along the lines of: Have your classes implement your interface, and to be certain nobody is going to come by and muck around with your class's API, make sure they can't knowingly make an instance of the class. One of the easiest ways to do this (and bear with me here, I'm…
ProjectXyz Alright, I'll admit it... Even for a placeholder name on a side project it's pretty terrible, right? Well, my apologies. So, if you made it to this post you might be wondering what ProjectXyz is and why I started it up. From a high level, I started working on ProjectXyz so that I could have a hobby programming project to tinker with and I figured I'd blog about my adventures in bringing it all together. I plan on making this a mini-series documenting some of the things I'm learning or experimenting with, so this will serve as the intro to the series. Before we get too far, here's the link to the GitHub site: https://github.com/ncosentino/ProjectXyz Why Have a Side Project? Here's the main thing I want to talk about in part 1 of this series: Why should you have a…
An example in C# about how to create a singleton with support for dependency injection or inversion of control (IOC).
Background Previously, I wrote about how events provide you with flexibility in your code. If you take on an event-based paradigm, you can view your system as a group of components that have events execute when certain conditions are met, and less of a procedural view where X always must occur after Y. But what else do events let us do? Decouple your architecture! We all know decoupling is a beautiful thing, so let's see how it's done. How Events Decouple Your Code So the big question then is, how? I'd like to start by providing framing an example architecture. If we assume that we have code that is decoupled by major functionality, we might have some sort of layered architecture. This could mean that we have three layers: presentation, application, and data. These layers would be responsible for…
Leverage interfaces when creating an application to create a clean and robust API. Practice decoupling your code from concrete classes by using interfaces!
Background My position at work allows me a bit of freedom in how I code and more importantly, influence how others code. I was recently having a conversation with a colleague about what I think makes a good API, from a high level. The context of our discussion was pertaining to developing a C# based API, but this really applies to any object oriented API. I had two key points that I wanted to address, and while they're not the only important things, I believe they're often overlooked. The first thing is how people will use your API, so how they will call methods and use the results. The second point was about how people will implement your API should they want to extend your work and implement their own classes. Here's what I was trying to drive home: Usage: As a programmer,…