Ascending to the Next Level – RPG Dev Weekly #2
(You can check out the prior week of RPG development here) Well, so far not so great for getting weekly posts on RPG development! It's probably better for me to aim to do these periodically and summarize the last week or so of work. Fewer commitments that way and it's a bit more realistic for me to achieve. With that said, let's dive into it! Entity Filtering in an RPG Our RPG has had some notion of entity filtering for a long time, but to understand the current state of filtering, it's important to understand the two major sets of entities and components we have: Game Objects + Behaviors: Everything in our RPG game world is represented as a "game object" and the properties/capabilities are captured by components called "behaviors" Definitions + Generator Components: The content for our game is…