Workplace Based Learning – How To Balance Learning At Work VS Home
Whether you're a new developer or an industry professional, we often find ourselves balancing workplace based learning and side projects. What's the right way?
Whether you're a new developer or an industry professional, we often find ourselves balancing workplace based learning and side projects. What's the right way?
In programming, this struggle is real: How to balance learning theory with building things? How do you actively learn and balance it with practical application?
Check out the second entry in the RPG progress pulse where I discuss the progress on my role-playing game, Macerus! This is a hobby project in Unity3D.
Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…
Failure is a strong word. There's nothing wrong with failing. It's going to happen if you're pushing the boundaries. It's all about how you improve afterward.
Be a Better Programmer It's a new year and that means it's all about resolutions, right? Well, I'm not a huge fan of keeping around a resolution that needs to wait for a new year, but I am a fan of reflecting on your goals and your skills. If you're a programmer like me, then maybe this will be a great starting point. In my weekly article dumps I usually would just provide a couple of comments on a link like this, but I felt I should dive in a little bit more. You can find the original article by Amy Jollymore over here. Please have a look! I shared it with the whole dev team at Magnet Forensics because I felt there was a little bit of something for everyone. Number one on this list, and perhaps the one…