RPG Development Progress Pulse
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured this would be an interesting series to write about so I can document my thought process, trials, errors, and successes. At the end of this I plan to share working code that implements this algorithm so that you can use it in your own work. Now that I've been not diving more into Unity3D development for my hobby programming, I'm getting to a point in game development where I need to manage state for data in a way that allows patches of state to be applied in a layered fashion. A couple of examples of this include: Applying save game state to a base game state Applying a patch to…