8 Things I Wish I Understood Earlier In My Career
This article is a list of things that I wish that I understood earlier in my career. There's no time machine, but I can share them with you!
Content that is all about software engineering and programming! Find examples of code often written in C# along with tutorials.
This article is a list of things that I wish that I understood earlier in my career. There's no time machine, but I can share them with you!
Life in software development is full of problem-solving and excitement, but there are plenty of questions about concerns that can arise. Check them out!
Are you starting your career in software development? Check out this FAQ-style article for tips on applying for jobs, reaching out, and interviewing!
xUnit tests not running with .NET standard project settings? Here's a super quick solution to get you back up and running so you can test away!
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…
Unity3D Default .NET Framework I recently wrote that I wanted to start writing more Unity3D articles because I'm starting to pick up more Unity3D hobby work. It felt like a good opportunity to share some of my learnings so that anyone searching across the web might stumble upon this and get answers to the same problems I had. Unity3D as of 2018.1.1f1 (which is the version I'm currently using), still defaults to using .NET 3.5 as the framework version. Nothing wrong with that either. I'm sure there are reasons that they have for staying at that version, probably because of Mono and cross platform reasons if I were to guess, so I'm not complaining. For reference, this setting in Unity3D is referred to as "Scripting Runtime Version". So if you're googling more about this later, that's what Unity calls it.…
A Quick Brain-Dump on API Desgin I'll keep this one pretty brief as I haven't totally nailed down my thoughts on this. I still thought it was worth a quick little post: When you're creating a brand new API to expose some functionality of a system, should you design it with a strong focus on how the internals work? Should you ignore how internals work and make it as easy to consume as possible? Or is there an obvious balance? I find myself trying to answer this question without ever explicitly asking it. Any time I'm looking to extend or connect systems, this is likely to come up. Most Recently... Most recently I started trying to look at creating an API over AMQP to connect my game back-end to a Unity 3D front-end. I had been developing the back-end for…
Are you interested in learning about interfaces in C#? This article explains the idea behind a C# interface by showing examples of interfaces in code.