Setup VS Code for ASP.NET Core – A Beginner’s How To Guide
If you want to get started with web development in dotnet core, check this out! We'll get you up and running in VS Code for ASP.NET Core web development!
Visual Studio is the go-to IDE for C# and .NET developers. This content will involve how you can get more out of Visual Studio for your programming.
If you want to get started with web development in dotnet core, check this out! We'll get you up and running in VS Code for ASP.NET Core web development!
If you want to get started with web development in dotnet core, check this out! We'll get you up and running in Visual Studio for ASP.NET Core web development!
Looking for a better way to make Unity3D user interfaces? Love WPF/XAML but not the Unity UI Framework? You probably aren't using Noesis GUI, but you should be!
The COVID-19 pandemic has caused many of us to stay isolated and at home, but that's OK! I genuinely enjoy developing software and wanted to take this opportunity to focus on learning. Having some downtime has afforded me to try putting together a system that I otherwise might not have explored building. In this article, I'll share different aspects about an application I'm building that purposefully put me outside of my comfort zone. In my opinion, having downtime is an opportunity to learn and grow! It's time to take advantage of that. When the app and system is ready to showcase I'll share more insight into what's actually being built! The Client Framework The application being built was intended to run on multiple mobile platforms, so Xamarin was my choice here. I have briefly used Xamarin several years ago, but…
xUnit tests not running with .NET standard project settings? Here's a super quick solution to get you back up and running so you can test away!
Organizing code into Autofac modules can make maintaining code much easier and improve extensibility! It all starts with the Autofac module class. Check it out!
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
In Unity3D, the scripts we write and attach to GameObjects inherit from a base class called MonoBehaviour (and yes, that says Behaviour with a U in it, not the American spelling like Behavior... Just a heads up). MonoBehaviour instances can be attached to GameObjects in code by calling the AddComponent method, which takes a type parameter or type argument, and returns the new instance of the attached MonoBehaviour that it creates. This API usage means that: We cannot attach existing instances of a MonoBehaviour to a GameObject Unity3D takes care of instantiating MonoBehaviours for us (thanks Unity!) ... We can't pass parameters into the constructor of a MonoBehaviour because Unity3D only handles parameterless constructors (boo Unity!) So what's the problem with that? It kind of goes against some design patterns I'm a big fan of, where you pass your object's…
Problem: Visual Studio and Unity Aren't Playing Nice! UPDATE: This is for older setups with Visual Studio and Unity. You may want to look at Assembly Definitions. I just started poking around in Unity 4.6 and I've been having a blast. I've made it to the point where I want to actually start hammering out some code, but I came across a bit of a problem: I want to start leveraging other projects I've written in my Unity solution while I'm in Visual Studio, and things are blowing up. So, what gives? Okay, so let me start by explaining why I want to do this. I understand that if I'm making a simple game, I should have no problem breaking out my unity scripts into sub folders and organizing them to be nice and pretty. The problem I'm encountering is that I…
A few months ago I wrote up an article on using PyTools, Visual Studio, and Python all together. I received some much appreciated positive feedback for it, but really for me it was about exploring. I had dabbled with Python a few years back and hadn't really touched it much since. I spend the bulk of my programming time in Visual Studio, so it was a great opportunity to try and bridge that gap when looking at something like IronPython. I had an individual contact me via the Dev Leader Facebook group that had come across my original article. However, he wanted a little bit more out of it. Since I had my initial exploring out of the way, I figured it was probably worth trying to come up with a semi-useful example. I could get two birds with one…